3-2-1 LIFTOFF: Launch that Rocket!

2015 Challenge

Create Project Solving this Challenge

  • Hashtags:

    #outerspace, #rocketlaunch, #easy


    [email protected]


    Model, Imagery, Platform


    Just annouced: Google Hangout for the Survivor: 3-2-1 LIFTOFF: Launch that Rocket! with NASA Kennedy Space Center (KSC) subject matter experts (SMEs). Click here for details.


    We’re NASA. We launch rockets. We are, after all, rocket scientists. What you don’t see when you attend a launch, or watch one online, is all the planning, testing, and integration that goes on behind the scenes. We work for years developing the science missions, procuring the rocket (or building our own), and scheduling missions on the launch ranges. The launch window (the time we have to get it right) will vary depending on where we’re going off the planet. For example, the launch window to Mars is often for less than a month every 26 months, due to the orbits of the Earth and Mars relative to one another. We worry about weather conditions, and map out human free zones (so that if something goes wrong, rocket parts won’t fall on you in your sailboat). We fuel the rockets and secure the science payloads on the launch pad. Fluid dynamics, mass properties, center of gravity of the vehicle during tanking are all considerations we take into account on launch day.

    Some days, we launch rockets exactly as planned. Other days, we scrub and start over. After all, it’s rocket science.


    Develop an experience that captures all the variables involved with making the launch decision -- green light for launch. Create a way to analyse the data from the rockets, weather, range safety, and more. Enable the user to decide when to tank, when to clear the range and airspace, and how to detect weather disturbances that could affect launch. Choose a platform to convey the experience: game, video, roadmap site, comic, or whatever you can think of!


    The platform is up to you. The experience can be absorptive, interactive, and/or collaborative. You can choose the platform that best suits your project and is within your team’s abilities/time.

    Here are a few of the many options you can choose from. Pick one, several, or all to portray in your experience.

    • NASA launch vehicles/spacecraft of past, current, or future (robotics and human missions)
    • A complete launch experience would include prelaunch phases. Some of work in those phases are detailed below.
      • Mission design: early trajectory work during development of the spacecraft, determining where the current/expected rocket fleet could drop off the spacecraft (either in its science orbit or an orbit from which it could get itself to its science orbit)
      • Vehicle selection: which rocket in the current fleet is the best value for each particular mission, taking into account cost and experience of the provider, along with a multitude of other factors
      • Mission integration
      • Problems often come up during this time with the hardware and analyses of both the spacecraft and the launch vehicle, as teams work to meet the requirements of the particular mission. Decisions have to be made how to mitigate the problem and sometimes whether to delay the launch months (or even years) to fix the problem
      • Communication, key throughout all phases, is occurring among the greatest number of launch stakeholders during this time
      • Readiness reviews with all stakeholder organizations; these take place in the months and days prior to launch
      • Vehicle testing prior to launch day
      • Launch Day!
      • Post Launch review
    • Engineer organization: NASA, launch vehicle contractor, Range, spacecraft customer monitoring the spacecraft prior to the launch, spacecraft customer attempting to make contact with the spacecraft after separation from the rocket
    • Engineer role: each organization has a large number of roles within them. A couple of examples are the launch director, avionics engineer, structures analyst, chief engineer, public affairs officer, and Mission Flight Control Officer (MFCO).
    • Different violations occur within the experience
    • Different launch sites: Cape Canaveral, Florida; Vandenberg, California; Wallops, Virginia; Kwajalein Atoll (Pacific); Kodiak, Alaska
    • Experience can track probable launch sequences or even follow the actual launch day experience(s)
    • Risk levels for NASA robotic science missions are assigned different values, depending on priority of the science and cost. Robotic missions can accept higher risks than human missions.
    • Social aspect of informing and interacting with the public about the launch
    • Example goals (if a game)
      • For a given budget, launch 5 different missions given to the player in 2 years
      • Rockets bid different costs for each mission; select the best value for each spacecraft
      • Penalties for launching significantly late, going over budget, and/or taking unacceptable risks with public safety (and rewards for the opposite)
      • Large penalties for a mission failure, with delays to following missions on the same vehicle
      • Rewards/penalties correspond to the risk level of the mission
    • The resources below focus on NASA launches; however, real non-NASA missions/vehicles could be included
    • Remember: on a given day, if the conditions are outside what has been previously determined to be acceptable, NO LAUNCH IS BETTER THAN A BAD LAUNCH!

    Sample Resources(Participants do not have to use these resources, and NASA in no way endorses any particular entity listed).

  • The following projects are solving this challenge:

    • QSpace: Android App for Quantum-Inspired Assessment of Spacecraft Fire Safety

      QSpace project’s main aim is to improve existing software apps in the area of spacecraft fire safety during lunchtime and usual mode. This aim is achieved by the development of the front-end part based on Java Android app (data visualization and audio warning), middle-end part based on the... Visit Project

    • ParaDroid - Inflight Mission control

      To Be Completed! Visit Project

    • 3-2-1 Lift

      The rocket will launch and keep speeding as long as force pushes it upwards. The force is known as thrust.This is a very huge force. It can be dangerous for the pilot if he/she doesn't follow safety rules. Visit Project

    • Environmental system to launch satellites and space shuttles

      Using a magnetic field generated by an electric magnet in with absolutely give the spacecraft a sort of equilibrium using the Meissner effect and double the speed using circular paths - centrifugal force - and thus give more control at all while reducing the cost of the launch and the preservatio... Visit Project

    • Rocket Launch Sorter

      This project will produce a sortable log of rocket launches that will allow users to query and sort on various fields including date and PL (Payload) name. Visit Project

    • 3, 2, 1 ---- GO !!!

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    • Launch Pad board game

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    • [email protected] - Reach Outer-Space Commercial Key-hub The project aims at bridging the gap between Launch Service Providers and their potential customers. The product that we intend to develop is a website that translate into an interactive interface the requirements that can typically be found in a La... Visit Project

    • Mission Game App

      ## Game Objective ## The game aims to teach: - Team work and leadership - Practical application of mathematics and physics. - Analysis of competing resources - Realistic simulation of space rocket ## Proposed Scenarios ## - Moon: Budget US $180,000,000. Time to launch: 24 months. - Mars... Visit Project

    • Blast Off

      Teaches children and adults some of the stages that goes into a rocket launch. Visit Project

    • modular education control center startbox

      the goal of this project is to design a concept and finaly build a kit for a model rocket startbox acting as a small control center with the ability to add modules like sensors, rocket telemetrie etc. its meant to use with model rockets to give the young and old kids a view into rocket prepara... Visit Project

    • 3-2-1liftoff

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    • SpaceShuttle Launch Simulator

      Space Shuttle Launch Simulator aims to inform the general population about so complex and interesting it is to find the optimal conditions for the successful launch of a space shuttle or any other spacecraft, as well as all the involved factors : Fueling Cumulation and types of clouds Weathe... Visit Project


      This project aims to enable users to learn about the entire NASA mission process from the initial planning stages to launch. "LAUNCH READY" is an offline C# Game that utilises data from Case studies on previous NASA missions to make game-play as realistic as possible. "LAUNCH READY" consists of s... Visit Project

    • Will it Launch?!

      #Will it Launch?! ![Will it Launch?!](http://i.imgur.com/EROGSUs.png) Will it launch is our attempt at a flight control style multiplayer game. The object of the game is to successfully work as a team to monitor the flight systems of a rocket just before launch and decide if the rocket is s... Visit Project

    • Space travel Agency

      This application aims to illustrate the personal cost for a person that wishes to travel at LEO. We believe that in the future, going into earth orbit as a tourist attraction will become a reality. Our application took the model fo the Falcon 9 from SpaceX with the capacity of taking 20 humans in... Visit Project

    • Launch Window

      Our goal is to create a shared video and social experience that fosters excitement about rocket launches, missions, and space exploration. Includes: - Live video feed (NASA TV feed, or SpaceX launch feed) - Feed of **custom curated content** and twitter conversation about the launch/mi... Visit Project

    • Lift Off

      LiftOff is logic game with theme based on rocket launching procedures. Current target platforms are Android devices and PC. ![LiftOff Prototype running on Android phone](http://www.stud.fit.vutbr.cz/~xgense00/liftoff01.png "LiftOff Prototype running on Android phone") As launching rocket is... Visit Project

    • Start to Finish; NASA Mission

      A game that will help simulate the experience of NASA missions, including planning a mission, seeing it through launch and completing the mission. All this needs to be done while managing your limited budget given to you by congress. This will be done through exposing the user to the various a... Visit Project

    • Hand-made Spaceship by Kids

      It has a space for boarding, engine, fuel tank, exterior panel. Made from cardboard, bubblewrap, balloon, sellotape. Visit Project

    • Launch Vehicle Selection & Trade Analysis

      The purpose of this project is to introduce users to mission trade studies that program managers complete at NASA and commercial space companies. Since the challenge was launch based, we have users select basic program variables, like satellite size and mission targets, but the focus is on the la... Visit Project

    • Project 42

      #What we want to achieve Currently launch coverage is lacking in its ability to convey all of the factors behind the launch process. Project 42 aims to publish a publicly engaging and operationally useful pre-launch checklist and launch management system in the form of a web and mobile applicati... Visit Project

    • We Go to the Moon (Apollo 11 / Saturn V) Model

      The project was inspired by our family's visit to the Kennedy Space Centre's Apollo 11 / Saturn V building in 2015 where we saw the Control Room for the launch along with the giant Sequence Panel, VAB, Launch Pad and the Saturn V rocket itself. The experience was immersive and inspiring for us. ... Visit Project

    • Go, No-Go

      # Go, No-Go ## Overview "Go, No-Go" (GNG) will be an interactive simulation that focuses on engaging users with gradually increasing difficulty as they learn some of the systems that are verified in the hours and moments before a launch. The controls and systems used will be powered by a custo... Visit Project

    • GalacticApp

      Our project aims to educate, engage and spread awareness with the latest scientific missions launched and the different phases to assemble a mission; this takes part through the data base in our Android application which allows the user to go through different NASA missions by selecting the targe... Visit Project

  • Welcome to the collaborative hackpad! You can use this open document to collaborate with others, self organize, or share important data. Please keep in mind that this document is community created and any views, opinions, or links do not reflect an official position of the Space Apps Challenge, NASA, or any of our partners.

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    3-2-1 LIFTOFF: Launch that Rocket! Hackpad: https://spaceapps2015.hackpad.com/gwRfU1ZhTJK