the-oregon-trajectory
As a old-fashioned chemical-powered-rocket party of space-pioneers on the SLS-Oregon, you head upwards from Cape Canaveral, Earth to the plentiful asteroid belt. You first must stock up on provisions, and then, while traveling, make decisions such as when to conserve power, how to allocate resources, etc. The Oregon Trajectory incorporates simulation elements and planning ahead, along with discovery and adventure, as well as mini-game-like activities (mining and sending probes through lava tubes).This project is solving the Asteroids 2025-2100 - Future History challenge. Description
Relive the historical mass terrestrial exodus of the 21st century and take the first wandering steps into the boundless frontier that we now call home. Recommended for entities human-age-equivalent-rating 12 and up.
Developed by: MECC Released: 2990 Genre: Adventure, Educational, Simulation Perspective: 3rd-Person Perspective, Side-Scrolling, Human Theme: Managerial, Real-Time Educational: Planetology, History
Begin Historical Role-Play
This is meant to be a tongue-in-cheek re-creation of The Oregon Trail, from the perspective of a 30th century intelligence. Unless we get a lot of contributors, we'll probably need to cut content (and mini-games) but ideally we stick to the original style of gameplay. The game is largely text-driven with accompanying graphics and videos; interactive experiences are desired but will be up on the chopping block until core features are in place.
The Trajectory
The "trail" will be loosely based on realistic constraints, but we'll do a bit of a scenic route for plot's sake. This might involve some gravity-assist hand-waiving (physicists look away), but there will absolutely NOT be any of this maneuver-through-an-asteroid-field nonsense. Notable milestones along the ~~trail~~ trajectory might include:
- notable asteroids or visable-from-orbit planetary features
- lava tubes
- lagrange points
Dev Details
These are up for discussion, but here are my tentative thoughts:
Game sections can be implemented in a number of ways, but the game will be primarily driven by HTML5, javascript/coffeescript, & css/less. The game may traverse a number of html pages or may be implemented as a single-page angular application (if I find others comfortable with that), but will most definitely not be run inside a single canvas. WebGL scenes from Cosmosium will be utilized along with existing content from any consenting parties. We don't have time to create all this content, so I want to find a way to leverage existing works as much as possible. Further details will be developed based on the responses I get, so send your ideas/thoughts/questions to me early.
Please don't feel intimidated or hesitate to contact me, I want to find a workflow where you can be happy on this project. Whether you're a writer, programmer, artist, or even a playtester,
first steps to getting involved
- github account
- say hello
- review The Oregon Trail
- go!
acknowledgements
- awesome map from planetary resources
- game details bastardized from the internet archive's page on the Oregon Trail (and presumably the original MECC release)
Project Information
License: GNU Affero General Public License 3.0 (AGPL-3.0)"
Source Code/Project URL: https://github.com/7yl4r/the-oregon-trajectory
Resources
The Oregon Trail (play online) - https://archive.org/details/msdos_Oregon_Trail_The_1990
gitter chat - https://gitter.im/7yl4r/the-oregon-trajectory?utm_source=share-link&utm_medium=link&utm_campaign=share-link